returning projectiles poe. Attack, Projectile, Chaos, Duration. returning projectiles poe

 
 Attack, Projectile, Chaos, Durationreturning projectiles poe  Icon: R

Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. That’s the order. This notable really only helps with. Build Request. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. PoE Projectiles 3. Level: (1-20) Cost: (8-20) Mana. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Level: 1–20. Nimis - Nimis is excellent, the downside of random direction for fired sparks will have no effect on you, but the returning Projectiles are extremely advantageous - their duration is basically doubled. Projectiles from Supported Skills Return to you. Requires Level 38. Leaves 50 % fewer Lingering Blades in the ground if. Deals (7–949) to (10–1423) Physical Damage. ) In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Returning Projectiles deal 20% more Damage: Alternate Quality 2: 100% chance to Fire a caught Projectile when Hit: Vigilant Strike: Default: 40% increased Fortify duration:That is my point. I'll try this on my Ice Shot build. What madness comes to mind on self cast projectile builds, ethereal knives etc? nimis was very strong on release and enabled all projectiles to benefit, this support does too and. The name of the new season is Path of Exile: Trial of the Ancestors. 21 Best Bow Build - Top 5 Best. Fires a returning projectile that can be caught. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Fires 4 additional Projectiles. If you used it with Split Arrow, for example, it. Some gameplay situations become very difficult without the ability to use movement. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Pierce - Fork - Chain - Return. "Projectile skills deal less damage" Sounds global. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. 5. ex Elemental Hit)? Will Return count as in the 150. Ballista Totem Support Bow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 8 Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. The addition of this support gem opens up exciting possibilities for unique and powerful builds. You can also check our other Path of Exile builds: Odealo's Crafty Guides - Full List 1. For players who like to blast through the game on a budget and want a build that is. PoE 3. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. time to kill with EDWA was 8. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. ex main arrow flies 100 units, then forked. 40% reduced Area of Effect for Attacks to 40% increased Area of Effect for Attacks. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in. If a projectile is unable to perform a behavior in its sequence, it will attempt. Skill functions and interactions. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. That being said projectiles returning is always the last step so chain would not work again after a. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/ftlgame A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. When something returns to you, it only aims at your position at the time it returns and then continues in that direction even if you move. " Instead, it now provides "Returning Projectiles have 150% increased Speed. " Previously the node required you to hit something to proc the return behavior. 1. 50 sec Can Store 1 Use(s) Cast Time: 0. Socketed Gems are Supported by Level 20 Greater Volley. After the nerf to Vengeant Cascade, Return Projectiles Support was born. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. These. Requires a Dagger or. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. 46% from the base 23% Phantasmal Quality. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Level: 1–20. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Each projectile can hit the same enemy. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. See full list on poewiki. Returning is the "last" in the list of possible projectile behaviours when hitting a target. 5% increased Projectile Speed This is a Support Gem. 65 sec. This passive synergizes well with the Bow Mastery that. So if you have % increase AoE, Point Blank becomes less effective. Projectiles from Supported Skills Return to you. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. The wiki even. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. You need more projectile speed, and then I can't remember if that was enough to get multiple returning hits. This can only be done with the hydrosphere gimmick. Supported Spells gain Intensity when you Cast them. No one can survive that. . From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. Thank you Mark for explaining it!Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. Skills gems that create projectiles usually have the Projectile or Bow gem tag. 2. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. 60 sec Critical Strike Chance. If a projectile lasts for an explicit duration like. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. But if your Projectile is returning from hitting a monster, this monster will only be hit once. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. on Aug 12, 2023, 7:18:02 AM. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Unless they hit enemies. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a. 0 coins. Level: 1–20. Anomalous Returning Projectiles Support. However, this is not its only feature. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. It will then fire projectiles out in all directions from that point, which will travel for a short time. After a short preparation time, you attack repeatedly with a ranged weapon. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Supports projectile skills. It also doesnt come up in pob at all for me. Returning Projectiles Support is a support gem which causes projectiles to re. Tons of projectiles should make this a blast to map with. Attack, AoE, Projectile, Lightning, Vaal, Bow. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Returning Projectiles Support is not implemented properly in PoB. It gained higher added flat physical damage, and the split projectiles no. -----Stream and social media-----Streaming daily at 11:00 am U. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. As part of this expansion's metagame rebalance, GGG has introduced 14 new support gems. Venom Gyre is an active skill gem. This was made possible in 3. Souls Per Use: 30. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. Skill functions and interactions. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). • 3 mo. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. You probably didn't notice but none of the new supports have their values listed in the patch notes. Ice spear hits the enemy with its first form. If the source is in melee range. Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. ago. Projectiles which. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. The last Unique that's been discovered by the community was designed by a. 96% from a Level 5 Awakened Enhance socketed in a +2 Viridis. Flame Wall adds fire damage to projectiles that pass through it. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Cost & Reservation Multiplier: 150%. Skills that can "shotgun" when returning should be. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Notable Passive Skill. the difference between the total dps increase from. Path of Exile. Basically, when your projectiles hit a wall, they return. 77 = ~1 (base+RP) x lost dmg link. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. It's basically a 39% more damage support if you manage to hit with the returning projectile. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. its a good support for straight up damage (39% more). Per 1% Quality:1Superior2Anomalous3Divergent1% increased. First thing: Sniper's Mark makes projectiles split at a random angle. Path of Exile Wiki editing functions. Anomalous Faster Projectiles Support. Divergent Venom Gyre is an Alternate Quality gem of Venom Gyre. Path of Exile: Trial of the Ancestors added 14 new support gems. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. You will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. +29% to lightning resistance +49 to dexterity 28% increased projectile damage projectiles return to you at end of flight projectiles are fired in random directions Flavour Text: Too much of something is bad enough; too much of nothing is. Path of Exile is a free online-only action RPG under development by Grinding Gear. These will deal area attack damage to enemies where they land. Supports projectile skills. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. It offers incredibly clear and an old overlapping style of scaling its damage to the point where it becomes an absolute powerhouse. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game GamingKilling Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. 5% “MORE damage. This makes a total of 272% increased Corpse Life. Skill functions and interactions. He's using Ice Spear. 3. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. 1) Anomalous Returning Proj. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Forum Index » Gameplay Help and Discussion » View Thread. Supports projectile skills. This sounds interesting when used with Scourge Arrow ASSUMING the secondary projectiles can return to you. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. 4. Projectiles from Supported Skills Return to you. the order is: 1 ⇒ 2. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. 65% for the split projectiles, 50% for anything returning. 20 % reduced Projectile Speed. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Anomalous Faster Projectiles Support. Cost & Reservation Multiplier: 150%. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Even if it it had no scaling that's still a good support. vengeant cascade is op in the current state. Fork Support is a Support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. Icon: R. Stay sane, Exile! Path of Exile 3. Tornado Shot is the same as before. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. Level: 1–20. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Return: By default with for example Returning Projectiles only primary arrow will return. Obvious enough, "projectile attack damage" versus "projectile damage. Forking Salvo. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Requires a Melee Weapon. Most sources of Returning were Final-Target-Returning. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets. Attack, Projectile, Chaos, Duration. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. 1. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. 21, there are some great starter builds that are easy to pick up and powerful to play. This straight up doubles your damage if you aren't already using Point Blank. Gameplay. GGG has the following to say about projectiles that "fade". 21 Crucible League; Best Cheap POE 3. Mechanics. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. First impressions: This notable is nothing special. Returning projectiles can hit the same enemy a second time, yes. Now all effects that cause projectiles to return do so in any case that they can. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. PoE Projectiles 3. Volcanic Fissure. Moreover, projectiles are fired in. 5% increased Projectile Speed This is a Support Gem. (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. I especially like how much more immersive the Path of Exile 2 campaign looks to be. Only one return projectile from Lightning Trap can hit. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Item. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. Stay sane, Exile! Path of Exile 3. Frostbolt. Only one projectile behaviour can be applied each time a projectile hits a target. POE. It does not grant a bonus to your. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. At this point, we only know 7 of the new support gems. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. - Gives you a chance for an "Additional Return", which feels pretty good in-game. 0. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. Increasing the projectile speed of Ethereal Knives increases how far the projectiles can travel. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). One of the best Trap builds in Path of Exile 3. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Well, id does not deal damage for the same reason the returning projectile from the annointable node can't damage too, in POE one projectile can only damage a target once, when the proj chain or fork, it's the sameSimplified projectile returning. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. Return Projectile Support Creates A New Potential League Starter | PoE 3. 3+ arrows. It is only available by. It can be used with any Melee Weapon, which makes it very. This article will introduce and briefly explain each of these builds, making them accessible to both new and returning players. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. You even have your mirage Archer to fire more projectiles. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of the skill. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. This thread has been automatically archived. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 21 Simplified projectile returning. Continue reading. Ice Nova and Vortex: When Ice Nova or Vortex is cast while the player has active Frostbolt. A physical based projectile spell that launches several projectiles in an arc in front of the caster. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. 98 seconds, 40. 15. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Return location Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. Last bumped on Jun 1, 2022, 10:33:25 AM. Patch note: Simplified projectile returning. Splitting steel received a very significant buff in the patch notes. I have annointed Vengeant Cascade. With awakened fork allows for projectiles that have forked to fork again. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. BTW, slower proj or faster proj doesn't change the time it takes to return. For example - Kinetic Blast. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. 00%. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Effectiveness of Added Damage: 190%. 9's Conquerors of the Atlas release, this is still accurate as of 3. One such reward is Alternate Quality Gems!. It costs 2 Golden + 1 Amber Oil. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Returning Projectiles deal 75 % less Damage with Hits and Ailments 40 % chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you from final target (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Attack, Projectile, Channelling, Chaos, Bow. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Projectiles from Supported Skills Return to you. Anomalous Returning Projectiles Support, Returning Projectiles Support. Increased Critical Strikes Support 8%. 77 = ~1. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Continue reading "PoE Projectiles Return To You" Return: By default with for example Returning Projectiles only primary arrow will return. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Effectiveness of Added Damage: 240%. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. In most cases, yes. Share Sort by:. Wiki wiki. Of the 5 projectiles, only one hit can happen. " Previously the node required you to hit something to proc the return behavior. Payment: PayPal, Skrill, Cryptocurrencies. Divergent Inspiration Support 11%. We also take over the guides from writers that are no longer able to. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Pvp7 • 6 mo. They don't. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Deals (1-104) to (28-1983) Lightning Damage. if they are mobile its a lot less than that. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile. Anomalous Inspiration Support 20%. Divergent. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. (2–75) to (3–113) Added Fire Damage. 487=1. Path of Exile. 21 6-Link Farm Guide - Best & Fast Ways To Get 6-Links in Path of Exile 3. Fury Valve absolutely should not be used in any other scenario. Returning Projectiles Pierce all Targets*Compare Spectral Throw with any projectile skill, and it's just sad.